Showing posts with label Sonic Universe. Show all posts
Showing posts with label Sonic Universe. Show all posts

Saturday, August 24, 2013

Weekly Pull List 8-21-13


Big week this week. had a nice variety too. First off we have Sonic Universe 55. I picked this up because I needed an extra book to spend enough for the punch card and the idea of a pirate sonic is super cool. Unfortunately we don't see Sonic at all in this issue. It's more Blaze, Marine, Amy Rose, Cream, Bark, and Bean. I don't know any of these characters apart from their roles in Worlds Collide. That being said, I did thoroughly enjoy this issue. Blaze and co. are roaming the high seas looking for the final Sol Emerald when they come across another ship that opens fire on them. A battle ensues and the issue ends with Blaze onboard Captain Metal's ship as her boat and her friends are sinking. Much like the Worlds Collide series, there's not a ton to talk about. The art does what it needs to. The story is interesting. The twist is unnecessary and doesn't mean a ton to me as I haven't read the story that the supposed prisoner was introduced in. Good book. 3 out of 5.


Next we'll head to Image with Steve Niles' Chin Music 2. Last issue seemed to just introduce the characters. Issue 2 introduces the story.  We follow Elliot Ness investigating a crime scene where he eventually tells the press to not release that Capone is dead to the press. Ness visits Daniel Shaw to arrest him as he robbed Ness the opportunity of bringing Capone in so he will become a legend. The issue ends with Shaw agreeing to bring Capone in alive. Once again, Steve Niles brings out a really awesome, intriguing idea and story. Messing with history is always interesting and adding a mystical element is such a cool way to do it. Shaw is a man who apparently can't die and now he's supposed to bring back the dead Capone? I'm in for the ride. Tony Harris' art is super stylized and eerie and really adds to the story. Super cool book. 4 out of 5.


I decided to try something new with Batman Beyond Unlimited 1. This is a collection of digital issues of Batman Beyond and Justice League Beyond that were released over the last month. Written by Kyle Higgins who was on the Fat Man on Batman podcast recently. While I haven't watched Batman Beyond and this continues that story, I still enjoyed this book. It's interesting seeing the future of the DCU. I like this book, but not enough to buy each issue. I may be picking up the trade when it comes out, tho I think I need to watch the series before I'll really care about these characters. 2.5 out of 5.


Continuing with DC we'll head to Superman Unchained 3. We pick back up with the stand off with Superman, Gen. Lane, and Wraith. A minor scuffle ensues andSuperman surrenders to the seemingly friendly Wraith. When something attacks Tokyo, Superman and Wraith fly across the world when suddenly (gasp) Wraith says he has to kill Superman! This book is losing quality with each episode. The story is losing it's surprise and intrigue with each issue. There were subtle hints throughout the issue that Brainiac is involved. If that's the case I may still be interested, but this villain isn't very intriguing at all and I don't find myself caring what's going to happen. 2 out of 5


Trinity of Sin: Pandora 3 is a Trinity War Tie-in. We get some more back story of Pandora through the ages, which is interesting to see the training she received and to see it pay off at the end when she kills Envy. She promises to explain how, but also says it won't be till next issue. So yeah. Not a whole lot of bearing on the actual trinity war as her fight with the sins goes unseen by everyone. It's a weird decision and I'll have to wait to see how it plays out. Story itself is alright, but the set up gets this book up to a 3 out of 5.


We continue Trinity War with Justice League Dark 23. Everyone's fighting for the box again. Shazam manages to grab hold of it, sending a magical pulse throughout the world to be felt by all the magic characters, allowing Deadman to sense Madame Xanadu's location. The story ends when Constantine shows up and takes the box. It doesn't effect him negatively as "you can't soil a pot that's already filthy" which I found interesting. Zatana and Constantine whisk away to find Madame Xanadu and meet up with Batman and crew. She reveals that the box is actually a doorway and the Outsider says it's time to open it. A lot of good action, but realistically this book could have been half this long. As I mentioned before, I wish that we could have seen better interplay between this issue and what happened in Pandora's book. You can see where they cross if you examine both books. Decent story. Art is great as always. I'm looking forward to the end. See how they work that out. 3 out of 5.


Finally we have The Sixth Gun 33. Drake is mourning his inability to do anything while Kirby Hale, Gord Cantrell, and friends go looking for the dream hunters who are pursuing Becky. And Becky herself is trapped in an alternate reality dream where Hume is still alive and has killed Drake. There's a somewhat tense dinner scene that's interrupted by the dream hunters. When Hume is speared from through the window, Becky grabs his Sixth Gun and heads out to intercept them with Hume's men. Next issue promises to be a nice, epic fight which is super exciting. However, last book hinted that this one would be dealing with dragons so I will not keep my hopes up. This issue is up to par for Bunn and Hurtt. On a side note, he was on a recent Fight for Comics podcast doing an interview. It's a great one and we get some awesome insight into this book. Definitely check it out! 4 out of 5.

That's all for this week. Next week will be much lighter so I will review some trades I read as well.

Wednesday, July 17, 2013

Weekly Pull List 7-17-13


Justice League of America 6 - Part 2 of the Trinity War. The fighting in Kahndaq continues until Superman tells them to stop and turns himself in. ONce in custody Superman is visited by Batman and Wonder Woman. A discussion of science vs. mythology ensues and is followed by Diana going to talk to Hephaestus and then when science and mythology fail, she goes to find the Justice League Dark to see if magic would work better. The last page introduces us to the Question for the first time in the New 52 I believe. I am excited to see what happens with the Question as he's a pretty awesome detective character. Great moments are when Vibe totally takes out the Flash with a crazy sweet audio blast, and finding the Question. They do touch more on Superman being brainwashed which is a good thing. Solid issue, good writing, fun art, exciting set up. 3.5 out of 5.


Sonic Universe 54. In the penultimate issue of the Worlds Collide crossover. This issue is mostly a fight between Sonic and Mega Man and Metal Sonic and Bass. Great action sequences including a montage of them teaming up and using all of Mega Man's new weapons from the series. Pretty awesome. 4 out of 5.


Thor God of Thunder 10. Part Four of the Godbomb arc. Gorr has completed the godbomb and revels in his imminent victory when his wife calls him her god. With his vision of gods, Gorr doesn't like this and kills her. His son realizes this and decides to help the Thors earn their escape and regain their hammers (or axe in the case of young Thor). With weapons in tow they attack Gorr who is working on activating the godbomb. Again a very nice issue. It's a little weird when the other gods refer to them as a Thor, but mostly it's just a very fun ride with beautiful art and ends with the bomb going off in a glorious cliffhanger. Again, it you like Thor at all you should be picking up this book. At the very least in Trade. While I thoroughly enjoy what Jason Aaron is doing with this book, I am ready for the Gorr story to be done, which it is next issue according to the letters page. This just gets me even more excited for the coming issues. Another shout out to Esad Ribic and Ive Svorcina for the amazing pencils and extraordinarily beautiful colors respectively. 3.5 out of 5


Finally, and I mean that in every sense of the word, we get to Scarlet 7. In this issue we see Scarlet set up a rally as a distraction so she can break into the mayor's office and try to blackmail/threaten him into firing all of the cops who are corrupt in the city. This issue isn't great. It's a transition between parts of the story. Very much filler, but it makes for an interesting story. This series always leaves you wanting more which is due to Bendis being an epic writer. Maleev as usual brings out the story in a beautiful way with his gritty, rough art. The only real problem with this book is that the creators are so busy that this one takes too long between issues. While the book is always good, this one was not worth the long wait, unless the next few issues come out quickly. 3 out of 5.

Friday, June 21, 2013

Weekly Pull List 6-19-2013

Very solid week for comics this week. I only picked up three books, but they are all great books.


We'll start with Sonic Universe 53 - We return to the world where the blue heroes take on the dastardly doctor duo. This issue wraps up part two of Worlds Collide by having the heroes rescue the rest of the roboticized masters (the friends of sonic turned into evil robotic versions.) They then start heading toward the base where Drs. Wily and Eggman are holding Dr. Light captive. Once again, good book. I think I'll hold off on reviews until the crossover is finished and just leave basic plot synopses for the issues. 4 out of 5


Next up we head to the beautiful, horrific, wild west in Sixth Gun: Sons of the Gun 4. This title follows the story of the wicked General Hume's comrades and vicious teammates. I re-read all four issues today which is definitely the way to read it. It is great to see the villains' story outside of the main book. This issue's main story follows Silas as he arrives in a town and begins to investigate the mysterious disease taking hold of people and a bunch of livestock with strange injuries. A few of the infected beg for Silas to put them out of his misery. As his gun, the fourth, calls up the spirits of those it has killed he brings about a sort of cult. The book ends with him stumbling into a barn and finding a crazed looking lady taking a bite out of a cow's neck. Interesting story and fantastic to see a cult sort of story in a very atypical setting. Bunn and Hurtt do great work as always and this is a fantastic prequel mini series. This is probably my favorite issue so far. It's an interesting concept of having the bearers of each gun get their own story in this pseudo prequel. 5 out of 5.


Finally I got Sixth Gun 32. As part 3 of this story, I was a bit lost until I got a digital copy of issue 31 which still hasn't come in yet. This story is following Becky through her "Ghost Dance" as she is passed out in the desert. Drake and the others set off to find the supposed skinwalkers who are Hacking into her ghost dance to hunt Becky down at the behest of Missy Hume. This story is close to being the best of the series to date. Her fever dream of sorts takes her into the past where she finds out that The Six have been reincarnated throughout the years. We see them as tomahawks and later as swords as she appears in medieval times at a castle under attack by dragons. We see the dark past of the Six as they are used in sword form in a seal much like one we saw in the first arc. After they activate the seal Becky appears on a street in the middle of some town and is confronted by a pale, older version of Silas Hedgepath, wielder of the Fourth gun and his crew which resembles the other gun holders we've seen in the Sons of the Gun. I really like this issue! It's setting up for some really neat story to connect both books through Becky's dream while still keeping a great story going in the book's present time. The art always pops off the page to portray the wicked feeling of the book. The story takes turns that hint at a fantastic history of the Six and promises to fulfill the desire to see more. I've said it plenty, but if you aren't reading Sixth Gun, go pick up the trade paperbacks at your LCS. 5 out of 5.

Thursday, May 16, 2013

Weekly Pull List 5-15-2013

I'm back this week with another short stack of books so this will be a quick post.



Sonic Universe 52 - Part five of twelve in the Worlds Collide crossover. This book follows The Blue Battlers as they fight the evil robots in the Skull Egg Zone somewhere between their two universes. They aren't doing too hot until Mega Man uses the Tail Wind weapon he absorbed when he released Tails from his roboticized self. Not much to say about this one. Continues the story, and sets up for next issue as per usual.



Helheim 3 - As you've read in my previous posts, I was overly thrilled with this book for the first two issues. This book serves as the  "This is what we are heading towards for the rest of this series" issue. If the first issue ended where this one did I would be so much happier. We get the backstory of a feud between two witches. One of whom is the one who brought Rikard back from the dead. Still a promising book, looking forward to see where it's going. As far as artwork on this book goes, Joelle Jones kicks some ass. The gritty world of the book is represented with the raw look in the art. This book has definitely put her on the list of artists to watch for me.