Friday, June 21, 2013

Weekly Pull List 6-19-2013

Very solid week for comics this week. I only picked up three books, but they are all great books.


We'll start with Sonic Universe 53 - We return to the world where the blue heroes take on the dastardly doctor duo. This issue wraps up part two of Worlds Collide by having the heroes rescue the rest of the roboticized masters (the friends of sonic turned into evil robotic versions.) They then start heading toward the base where Drs. Wily and Eggman are holding Dr. Light captive. Once again, good book. I think I'll hold off on reviews until the crossover is finished and just leave basic plot synopses for the issues. 4 out of 5


Next up we head to the beautiful, horrific, wild west in Sixth Gun: Sons of the Gun 4. This title follows the story of the wicked General Hume's comrades and vicious teammates. I re-read all four issues today which is definitely the way to read it. It is great to see the villains' story outside of the main book. This issue's main story follows Silas as he arrives in a town and begins to investigate the mysterious disease taking hold of people and a bunch of livestock with strange injuries. A few of the infected beg for Silas to put them out of his misery. As his gun, the fourth, calls up the spirits of those it has killed he brings about a sort of cult. The book ends with him stumbling into a barn and finding a crazed looking lady taking a bite out of a cow's neck. Interesting story and fantastic to see a cult sort of story in a very atypical setting. Bunn and Hurtt do great work as always and this is a fantastic prequel mini series. This is probably my favorite issue so far. It's an interesting concept of having the bearers of each gun get their own story in this pseudo prequel. 5 out of 5.


Finally I got Sixth Gun 32. As part 3 of this story, I was a bit lost until I got a digital copy of issue 31 which still hasn't come in yet. This story is following Becky through her "Ghost Dance" as she is passed out in the desert. Drake and the others set off to find the supposed skinwalkers who are Hacking into her ghost dance to hunt Becky down at the behest of Missy Hume. This story is close to being the best of the series to date. Her fever dream of sorts takes her into the past where she finds out that The Six have been reincarnated throughout the years. We see them as tomahawks and later as swords as she appears in medieval times at a castle under attack by dragons. We see the dark past of the Six as they are used in sword form in a seal much like one we saw in the first arc. After they activate the seal Becky appears on a street in the middle of some town and is confronted by a pale, older version of Silas Hedgepath, wielder of the Fourth gun and his crew which resembles the other gun holders we've seen in the Sons of the Gun. I really like this issue! It's setting up for some really neat story to connect both books through Becky's dream while still keeping a great story going in the book's present time. The art always pops off the page to portray the wicked feeling of the book. The story takes turns that hint at a fantastic history of the Six and promises to fulfill the desire to see more. I've said it plenty, but if you aren't reading Sixth Gun, go pick up the trade paperbacks at your LCS. 5 out of 5.

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